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Game-based E-Learning Applications by applying the E-Tester:

A Tool for Auto-generated Questions and Automatic Answer Assessment

Christian Guetl
Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
Infodelio Information Systems, Internet Studio-Isser and GÜTL IT Research & Consulting, Austria
cguetl@iicm.edu and cguetl@acm.org

Heinz Dreher
School of Information Systems, Curtin University of Technology, Perth, Western Australia
h.dreher@curtin.edu.au

Robert Williams
School of Information Systems, Curtin University of Technology, Perth, Western Australia
bob.williams@cbs.curtin.edu.au

Hermann Maurer
Institute for Information Systems and Computer Media (IICM), Graz University of Technology, Austria
hmaurer@iicm.edu

Abstract: Adaptive E-Learning systems may be a supportive solution for a wide range of learning applications. In order to complement common learning paradigms in computer-based education the digital game-based learning paradigm is an interesting alternative, which can force up motivation, intrigue learners for a new or a priory boring subject, and provide another, more relaxing environment for self-assessment and testing. Despite of these advantages, one main shortcoming is that the creation of game story and curricula-relevant game content is an enormous workload for teachers and learning content providers.

In order to reduce the learning game creation effort, we propose in this paper an enhanced digital game-based learning approach by applying a flexible game shell in combination with auto-generated questions based on the course content and automatic assessment of natural language answers. On the basis of requirements within the AdeLE research project and application scenarios, our development approach as well as the first prototype implementation are highlighted. First experiences and tests based on the prototype implementation are promising.

Game-based E-Learning Applications by applying the E-Tester Game-based E-Learning Applications by applying the E-Tester
Game-based E-Learning Applications by applying the E-Tester (pdf) Game-based E-Learning Applications by applying the E-Tester (pdf)